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Showing posts with the label Week 04

Game Idea Research - 3D Sphere

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During my research of potential game ideas, I felt like I got more information out of the 3D Sphere. My project doesn't need to be incredibly complicated and getting online help whether it's on Youtube or GitHub will increase my chances of making a successful game! I came across so many Sphere games that have been made with Unity3D such as " Crazy Roll 3D " and there's a tutorial on Unity itself called " roll a ball " which uses simple camera and player movements as well as creating collectables. Here is an extremely useful article on how Thomas Himblot made his own sphere game in unity and his overall process. He examines what he did right in terms of the game and all of the regrets he has. I'm probably going to come back to this article again and again as he describes what tutorials he found useful during his "learning path". He released the game " Being a ball " which you can download for free or you could donate which I'm...

What are Game Elements all about?

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What are the Qualities of Games?  The following consists of key excerpts taken from an article by Ian Schreiber. It aims to discuss the qualities of a game.  The various definitions of what a game is appear to have similar themes : rules, goals, decision-making and an uncertain outcome (Schreiber, 2009).  The author defines individual gaming elements as "formal elements" because they can be broken down and examined in a straightforward manner. Furthermore, Schreiber outlines several factors in relation to certain aspects of games that designers must consider. Examples include Players, Objectives, Rules etc.  Schreiber discusses Critical Analysis as a key feature of how game designers formulate a better understanding of their product through their consumers. They often need a detailed analysis instead of a simple comment for example "I like this game because it's fun". They strive to dig deeper into the understanding of why it entertains the player. When analysin...

Feedback Strategies

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These past couple of weeks I have gotten a lot of feedback from my lecturers. I've written down notes on what I should improve on in terms of my work and I even went as far as writing down feedback that has been said to other groups so I could improve on it myself too. I didn't really pay much attention to how my lecturers were giving me feedback before I read that growth mindset article, I've been starting to notice how they provide me with constructive criticism yet they also compliment aspects of my work which I find extremely helpful.  I read an article on "Preschoolers and Praise: What kinds of messages Help Kids Grow?" and here are my thoughts on it. Process praise can be so beneficial to kids if you use it the correct way. I feel like a growth mindset can be established from it especially when primary and secondary school students are given harder tasks to solve. I had a constant fixed mindset in primary school as I wasn't born in Ireland so during my ...

Unity Tutorial 02

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Lesson 1.4  I was really looking forward to finding out how the player could actually interact and drive the car using the controls. In the first set of unity tutorials I kept asking myself "when will I be able to drive it?" so I got excited following this tutorial today! It is mostly to do with coding but unity has a really helpful axes menu that has all the movements programmed for you so you just have to put in the code for GetAxis. I'm still very confused on the coding in visual studio but I feel like if I do some challenges myself I will be able to understand it more clearly. It's all to do with practicing and leaving it up to yourself to figure it out because at the end of the day you're your own best teacher. I went back on the first tutorials just to remind myself what Time.DeltaTime was because it just disappeared from my head.  LOOK AT MY CAR ROTATE!! The first challenge : Quiz plane programming  When I first started this challenge everything I learned j...