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Showing posts with the label week 03

Game Brainstorm : The Beginning

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Archery 3d  Having the ability to use a bow and an arrow during an action packed video game is incredibly enjoyable. I recently finished Assassin's creed Odyssey and that was mostly the weapon I used in stealthy situations. Recently a lot of video games have added bows as one of their primary weapons: Horizon zero dawn, The last of us, Far Cry etc.. I feel like a fun archery game that is filled with targets moving around would be a perfect start. I would like to learn the mechanics of building weapons and the ability to use them in my game. I would also like the player to finish shooting as many targets as possible within a set time frame. I don't really know my limit with games like this but 5-10 levels with each one getting harder than the last would be unbelievable. The location would be a desert with dead trees and bushes and a mountain in the background because for some reason when I think of archery I think of the desert. I would also like to put in random fencing with bo...

The components of Game Design

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What is a Game, Anyway? The following consists of key excerpts taken from an article by Ian Schreiber. It aims to discuss one's definition of a what a game is.  Schreiber (2009) discusses that many games have similar contrasting ideas. For instance, dots and boxes present the user with a simplistic objective of whoever attains the most boxes wins the game. The same mechanics apply to Tic-tac-toe. Therefore, it is important to clarify the differences between games. A substantial amount of individuals have clashing definitions in terms of what a game is, but all have equal elements. The components of an enticing experience can incorporate conflict, a set of rules, a problem solving task as well as an out of body experience yet all require interaction. A game does not essentially call for technology for the experience to be stimulating, there can be colossal subsets to a game. A game may be as straightforward as "tossing a ball around", as Schreiber (2009) states "play ...

Feedback thoughts within my life

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 Feedback was something I always feared, In school I would try to avoid it as much as possible because I knew in my head that I did an awful job. Exams weren't really my strong suit as I found them incredibly difficult, my focus was constantly on the time which didn't help at all. As I got older I realised that in order for me to improve at certain things, I needed feedback so I began to ask for it. Feedback doesn't have to involve school, it can be feedback on your personal relationship whether it's family or a significant other. Using your feedback wisely can help fix things in your life you didn't know needed fixing and it can also be tremendously useful!   I decided to read articles that I felt were relevant to me and "why rejection hurts so much" was one of them. Here is the link if you want to read it yourself! I have an extreme phobia of rejection, even more so when it's to do with personal matters. My thoughts elapse at an exceedingly alarming...

Unity Tutorial 01

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I finally completed my first ever tutorial with Unity! It was a long process and I highly recommend taking down notes when it comes to useful keyboard shortcuts that have been mentioned and getting used to the controls whether you have a trackpad or a mouse. The coding is also very hard to understand so I recommend having some sort of notebook handy.  Lesson 1.1  The first lesson was mostly an introduction to the engine itself. The tutorial showed me how to create a new project, how to use the trackpad / mouse in terms of looking around the environment as well as using the WASD keys to make it straightforward when moving in certain directions. The tutorial also covered things such as moving obstacles using the mouse button or positioning them by applying coordinates. It was an effortless tutorial and I really enjoyed moving around and thinking of different possibilities in terms of future projects. Lesson 1.2 This lesson was more about coding so It got really confusing because...