Posts

Ruby's Adventure - Tutorial 05

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 Hi! This week I went through the Camera and Visual styling tutorials that I got assigned. It went by pretty quick and I got to learn about the particle system within the 2D game. Camera - Cinemachine This tutorial took me 10 minutes. It wasn't long at all since we just downloaded a package onto unity and messed around with the camera settings. The package made it so the camera movement didn't go beyond the invisible barrier. I put water around the map so when Ruby goes to the water, the camera stops.  Visual Styling - Particles It took me a while to figure out this tutorial because during the start of it it said to go back to a previous tutorial to cut the sprites. But they linked it to a completely different thing and I had to ask around for answers. But after I got through that obstacle so everything else seemed easier to manage. I basically put a smoke effect onto the robot so it looked broken. This is where Ruby comes into place, so whenever Ruby hits the Robot, it gets f...

Tech Tip: Making Gifs with Animated GIF Maker

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I remember when I had to make gifs using photoshop and it was the most frustrating thing in the world. This was a couple of years ago when I was 15 years old and I was a tumblr addict.  Now there are countless websites which help you make a gif easily which save you the hassle! This is the website I used to make my animated gif. Credit to Megan Kelly for helping me find this website! Frodo in his natural habitat. -Anna Zurawska

Game Modifications (Player Communities) User Interface - Reading 05

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Reading through my annotated bibliographies I noticed common themes among all of them. The only downside to my them is that I don't have a ton of information written for each so I will have to go back and read the academic articles once again. For my main project I have a few things I want to write about that I feel is important in terms of game modifications.  1) What is a mod and the history and background of game modifications. (I need to get more information on this) 2) The active modding community that revolves around the gaming industry. Examples of this include Simtropolis, Nexus Mods, CurseForge and how they benefit fan programmers.  3) What motivates the modding community and how much fan programmers benefit the gaming industry as well as the different skills fan programmers learn along the way in addition to complications.  4) The different developmental tools that make it easier for fan programmers to mod their games. I will be talking about Half-life 2 and how...

Game Modifications (Player Communities) Analysis - Reading 04

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"Of Mods and Modders: Chasing Down The Value of Fan-Based Digital Game Modifications"  Postigo, H. (2007)  Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications , SAGE: United States. The modding community play an active role in relation to the success of a game in addition to the gaming industry as their work is constantly being recognised because it improves the sales of a game. There are various add-ons that fan programmers design which include modding, changing the layout of a map, weaponry, skins and making changes to the game-play. Modders have the ability to make changes to anything in relation to the game. Some of these examples involve making changes to the game-play and the story mode of a game and physically manipulating the world around them. Mappers on the other hand design the map layout of the game. Skinners change the "skin" of the character and weapon makers who create or improve weapons within the game. The article out...

Tech Tip: Drive and Listen

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Hi Everyone! This is my tech tip for this week. I know this might not technically be a good tech tip but I think it's incredibly relaxing when you want to get some work done or if you want to explore different places without going on google maps. This website is called Drive & Listen  which lets you drive to different cities around the world while you listen to their local radios. There's also an option to go to Dublin which is cool. I feel like if you want to study or get some work done having the radio on in the background can be a good idea!  Gowan buy him a coffee be grand sure  -Anna Zurawska

Rubys Adventure - Tutorial 04

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Hi everyone! Today I went through the tutorials based of animations and the physics system. These were extremely long tutorials and I'm happy to be done with them.   Sprite Animation This tutorial was pretty long but I enjoyed making animations for the characters. The 2D animator looks much easier than the 3D animator and I'm proud of myself for understanding it. The animation clips were already provided but I had to put them together and save them for later use. The robot is a little broken because it only goes one direction but that was probably due to the previous tutorial. I like the fact that the finished scripts are at the end of the tutorial because I sometimes find it hard to know where the functions go.  World Interactions - Projectile  This tutorial was all about the physics system.  I remember doing this in the 3D tutorials but I found it easier going through the videos on this part. The tutorial didn't really describe the process very well and I found mys...

Unity Tutorial 03 - Ruby's Adventure

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Hi everyone! This is the third week of the 2d Unity tutorials and i'm finding it very easy so far. I was a bit scared at first when I realised I had to read the set of instructions myself but now I prefer it over watching videos! In this set of tutorials it mainly focuses on collectibles and damage zones as well as enemies.    World Interactions - Collectibles Coding was the main thing about these tutorials because it required for collectibles to be set to triggers. As soon as the character goes over to the strawberry collectible, it disappears and a message pops up at the bottom left corner making it clear that Ruby received a life. After Ruby has collected the life and the bar is full, when Ruby goes over to the strawberry again it doesn't get picked up. World Interactions - Damage Zones and Enemies In this tutorial, we made a damageable as well as an enemy that moves in one direction. They both harm Ruby which results in health loss. There's nothing much to say other tha...